Solution to REsolution issue (?)
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Solution to REsolution issue (?)Expand / Collapse
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Posted 6/7/2009 3:34:06 AM
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The VR920 supports resolutions not higher than 1024x768 at 60 Hz. At this resolutions most web pages now-a-days tends to be bigger if they are coded in the wrong way or simply contains so much information that they can't fit in my web browser at this resolution.

What if the LCD's inside the unit, while not in a d3d fullscreen application, didn't need to show the whole desktop at once, and using head tracking to move around?

This way I can still browse the web at full monitor resolutions, getting all web pages to fit in my browser (and maybe read the text clearly too), while taking advantage of the units' full potential, except the 3D functionality of course, but that's another story.

This can be done in a firmware update right?

Post #4280
Posted 6/13/2009 7:57:55 AM


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Check the GlovePie please, and search the forum, latest GlovePie include script for stuff like you described. It called "HeadTrackingDesktop.PIE", here it is:

pie.FrameRate = 60Hz
if vr920.Exists then
screen.ScrollX = Smooth(MapRange(vr920.yaw,-25.6 degrees,25.6 degrees,-screen.Width,Screen.Width),30,10)
screen.ScrollY = Smooth(MapRange(vr920.pitch,19.2 degrees,-19.2 degrees,-screen.Height,Screen.Height),10,10)
else
if up then screen.scrolly -= 10
if down then screen.scrolly += 10
if left then screen.scrollx -= 10
if right then screen.scrollx += 10
end if


Run this script in GlovePie:
http://carl.kenner.googlepages.com/glovepie_download

And you will have veery big desktop resolution where you can position your windows with full 360 degree head-tracking.
Post #4303
Posted 6/16/2009 2:27:49 AM
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Unfortunately, that script and glovepie in general still leaves something to be desired. From playing with it for a few hours, the implementation and the way Windows (XP) and/or the display drivers work, the individual windows won't scale larger than the display size and the tracking won't pan around, it jumps around from window to window. Also I had to crank up the smoothing to make it even stable enough to be useful/viewable. Still playing with with other methods and windows functions. But I am afraid attempting to force "Windows" into a 3D immersive interface is trying to fit a round peg into a square hole.
Post #4309
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