| | | Forum Newbie
       
Group: Forum Members Last Login: 3/10/2009 7:39:41 AM Posts: 1, Visits: 3 |
| I have an application written in opengl. I recently added vr920 native support to it in order to use stereoscopic 3D.
I have an nvidia quadro 3450 graphics card with a dual view setup. The vr920 is the secondary display.
My application displays significant horizontal tearing when trying to use stereoscopic 3D. I have forced vsync on in the nvidia control panel and tried triple buffering, but the problem still remains.
When I use the vr920 as the only monitor on the system, the stereo 3D works perfectly.
Does anybody know of any problems with vsync and multiple monitors, and more importantly, are there any solutions? |
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