| | | Forum Newbie
       
Group: Forum Members Last Login: 2/11/2009 10:53:30 PM Posts: 5, Visits: 31 |
| edit : I'll update the post with new games so keep looking at the end of the list.
Hi
First of all there nothing official about this list and not all games are perfect 3d but most are almost perfect.
Here's the list some games have bugs i tested some games with my old a64 3800x2 & x1950 others with my q6600 & 8800gts640 i got some graphics bugs with my 8800gts on xp not on vista so some bugs may be nvidia related or maybe its just my pc.I did not test all games on both pc so maybe some games that bug on my hardware/driver version wont on others.
1.Bioshock : no cursor in menus and texture/shadows bugs here and there but most of the time its perfect
D3D9:Method=8,IPD_View=5.0,IPD_Menu=0.00,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=4.0
2.Brothers in Arms - Hell's Highway : 2d menu limit depth otherwise it looks perfect maybe with next driver relase
D3D9:Method=3,IPD_View=0.4,IPD_Menu=0.00,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=10.0
3.Cabela's Trophy Bucks : Perfect
D3D8:Method=1,IPD_View=0.02,IPD_Menu=0.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=0.1
4.Call of Juarez : Perfect
D3D9:Method=7,IPD_View=0.5,IPD_Menu=0.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=4.0
5.DeadSpace : lightning quality must be set to low otherwise it bug alot also glow effects are kinda annoying so i disabled them too but thats up to you.
D3D9:Method=3,IPD_View=0.15,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
6.Delta Force Xtreme :had to limit separation because some objects are too far otherwise perfect 3d
D3D9:Method=1,IPD_View=0.2,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
7.Evil Dead Regeneration : Perfect
D3D8:Method=1,IPD_View=0.10,IPD_Menu=0.020,Manual_VSync=0,Locking=0,LogFile=0,AutoIPD=1, ExpMax=0.200, ExpRate=0.10, ExpPoint=5.0
8.FarCry2 : minor shadows bugs here and there perfect otherwise
D3D9:Method=7,IPD_View=0.01,IPD_Menu=1.001,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
9.GRID : must set shadows to low
D3D9:Method=3, IPD_View=0.035,IPD_Menu=.035,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=0.10
10.Kreed : Perfect
D3D8:Method=7,IPD_View=60.00,IPD_Menu=0.020,Manual_VSync=0,Locking=0,LogFile=0,AutoIPD=1, ExpMax=0.200, ExpRate=0.10, ExpPoint=5.0
11.Left 4 Dead : characters shadows look like they are rendered in 3d (volumetric shadows maybe ?)must set detail of image to low maybe the option is called level of detail (i got the french version so you may have to turn everything down and find the option im talking about 
D3D9:Method=6,IPD_View=1.40,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
12.Legendary : Perfect ...its a shame the game s**k but it looks pretty in 3d
D3D9:Method=3, IPD_View=3.0,IPD_Menu=0.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=4.0
13.Medal of Honor Airborne : major textures bugs on some maps otherwise its almost perfect
D3D9:Method=3, IPD_View=0.05,IPD_Menu=.001,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
14.Men of Valor Vietnam : Perfect
D3D9:Method=12, IPD_View=5.00,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
15.Morrowind : Perfect
D3D8:Method=1, IPD_View=5.0,IPD_Menu=0.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=0.1
16.Need for Speed Most Wanted : Perfect
D3D9:Method=7, IPD_View=0.90,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
17.Need for Speed Prostreet : cars are 2d
D3D9:Method=4, IPD_View=0.10,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
18.Need for Speed Undercover : cars are 2d some texture bugs here and there still playable
Method=3, IPD_View=0.05,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
19.Need for Speed Underground : Perfect
D3D9:Method=4,IPD_View=0.20,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
20.Need for Speed Underground 2 : need to turn off 3d when looking at menu turn it on when race start.had to disable cars shadows & light glows
D3D9:Method=11,IPD_View=0.2,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
21.NEMU64 : work with nemu 0.8 & lemD3D8 plugin
D3D8:Method=1, IPD_View=2.50,IPD_Menu=0.000,Manual_VSync=1,Locking=1, AutoIPD=0,LogFile=0, Texture_Xforms=1, Texture_IPD=0.01
22.Nosferatu : Perfect
D3D8:Method=1, IPD_View=5.00,IPD_Menu=0.020,Manual_VSync=0,Locking=0,LogFile=0,AutoIPD=1, ExpMax=0.200, ExpRate=0.10, ExpPoint=5.0
23.Overlord : must disable hdr there's a a few bugs that remain.one looks like a shadow but disabling shadows dosent fix it ..but its not that much noticable the other bug is the ground is 2d most of the time you wont notice the bugs while playing
D3D9:Method=11,IPD_View=0.005,IPD_Menu=0.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
24.Painkiller : Almost Perfect ..some rare objects dosent look at the good depth its the first game i actualy played from the start to the end since i got my vr920 3 weeks ago ..well worth it trust me depth is incredible
D3D9:Method=7, IPD_View=0.05,IPD_Menu=0.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
25.Painkiller Overdose : Same as painkiller ..i dont have battle out of hell but it should work too
D3D9:Method=7, IPD_View=0.05,IPD_Menu=0.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
26.Peter Jackson's King Kong : Perfect ..well eyes skins are doubled ..but most of the time you are not looking at the eyes that close 
D3D9:Method=1, IPD_View=0.03,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
27.Quake : Using D3DQuake port (search google) could be a much better demo than AxySnake shareware is around 10mb
D3D8:Method=1, IPD_View=2.50,IPD_Menu=0.020,Manual_VSync=0,Locking=0,LogFile=0,AutoIPD=1, ExpMax=0.200, ExpRate=0.10, ExpPoint=5.0
28.S.T.A.L.K.E.R. - Clear Sky : dont set dinamic lightning higher than for objects only.there are bugs with grass and leaves on the ground otherwise its fine
D3D9:Method=8, IPD_View=0.02,IPD_Menu=0.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
29.Sam & Max - Any episodes : Perfect
D3D8:Method=1, IPD_View=0.05 ,IPD_Menu=0.000,Manual_VSync=0,Locking=1, AutoIPD=0,LogFile=0, Texture_Xforms=1, Texture_IPD=0.01
30.Spore : planets are 2d when close,texture bugs in some phases ..otherwise 1 profile for the whole game and it could be fixed in future drivers
D3D9:Method=14, IPD_View=0.15,IPD_Menu=0.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
31.Star Wars Republic Commando : Perfect
D3D8:Method=1, IPD_View=6.00,IPD_Menu=0.020,Manual_VSync=0,Locking=0,LogFile=0,AutoIPD=1, ExpMax=0.200, ExpRate=0.10, ExpPoint=5.0
32.Thief - Deadly Shadows : work flawlessly with ps2 mouse & keyboard but on my p5k motherboard it seem to be conflicting with my usb mouse & keyboard (the only game that does that on this pc)
D3D8:Method=4, IPD_View=2.00,IPD_Menu=0.020,Manual_VSync=0,Locking=0,LogFile=0,AutoIPD=1, ExpMax=0.200, ExpRate=0.10, ExpPoint=5.0
33.Titan Quest : Never worked fine before driver v2.4 but start to show some hope (set level of detail to low to get rid of the black artifacts)
D3D9 :Method=11, IPD_View=0.05,IPD_Menu=0.001,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
34.Tom Clancy's Rainbow Six Vegas : turn off hardware skinning some minor bugs here and there
D3D9:Method=3, IPD_View=0.90,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
35.Tom Clancy's Rainbow Six Vegas 2 : turn off hardware skinning and its perfect or almost
D3D9:Method=3, IPD_View=0.30,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
36.Unreal Tournament 3 : Perfect with tweaks ...set the 2rd advanced video option to 1 (the 2rd option you can set from 1 to 5) (sorry i cant explain better i got the french version) disabling the splash screen should fix this without having to disable everything else but i did nt took time to look around the ini.
D3D9:Method=3, IPD_View=5.00,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
37.Kane and Lynch : Perfect (if you dont mind double crosshair and menu is at limit of separation but still readable)
D3D9:Method=14,IPD_View=1.5,IPD_Menu=0.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
38.Flatout2 : Perfect
Method=8, IPD_View=0.05,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
39.Battle for the Pacific(History Channel): Perfect
D3D9:Method=14, IPD_View=0.01,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
40.Painkiller Battle out of Hell : "Perfect"
D3D9:Method=7, IPD_View=0.05,IPD_Menu=0.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
41.Serious Sam 2 : Ground remain 2d everything else is 3d "Playable"
D3D9:Method=11,IPD_View=0.015,IPD_Menu=0.01,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
42.Starship Troopers : Perfect
D3D9:Method=4, IPD_View=0.05,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
43.Test Drive Unlimited : Perfect
D3D9:Method=14,IPD_View=0.05,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
44.Alpha Prime : Perfect
D3D9:Method=14, IPD_View=0.30,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
45.Cobra 11 Crash Time : Perfect
D3D9:Method=14, IPD_View=2.0,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
46.Grand Theft Auto IV : Shadows in one eye not in the other ..otherwise perfect
D3D9:Method=11, IPD_View=0.005,IPD_Menu=0.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
47.Iron Man : Almost Perfect ..some objects are 2d
D3D9:Method=14, IPD_View=0.05,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
48.Medal of Honor Battle for the Pacific : Perfect
D3D9:Method=15, IPD_View=0.002,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
49.Pariah : Shadows in one eye not in the other ..otherwise perfect
D3D9:Method=16, IPD_View=0.00900,IPD_Menu=0.000,Manual_VSync=0,Locking=1, AutoIPD=0,LogFile=0, Texture_Xforms=1, Texture_IPD=0.01
50.Transformers : Perfect
D3D9:Method=4, IPD_View=1.5,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
51.Silent Hill Homecoming : Perfect
D3D9:Method=7, IPD_View=0.90,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
52.Terminator 3 : Some objects are 2d almost perfect
D3D8:Method=4, IPD_View=0.05,IPD_Menu=0.000,Manual_VSync=0,Locking=0,LogFile=0,AutoIPD=1, ExpMax=0.10, ExpRate=0.010, ExpPoint=1.0
53.The Club : Perfect
D3D9:Method=15, IPD_View=0.005,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
54.The House of the Dead 3 : Perfect
D3D8:Method=1, IPD_View=0.01,IPD_Menu=0.000,Manual_VSync=0,Locking=0,LogFile=0,AutoIPD=1, ExpMax=0.10, ExpRate=0.010, ExpPoint=1.0
55.Flatout Ultimate Carnage : The only mode that work a bit but not that much (not much separation)
D3D9:Method=8, IPD_View=0.00002,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
56.Call of Duty World at War : Perfect
D3D9:Method=7, IPD_View=0.30,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0,ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0
57.Crysis Warhead : Perfect
D3D9:Method=5, IPD_View=0.050,IPD_Menu=0.00,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=0.10
58.Mirror's Edge : Perfect
D3D9:Method=3,IPD_View=3.0,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=0.10
59.Prince of Persia '2008' : Almost Perfect black textures here and there
D3D9:Method=14,IPD_View=0.05,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=0.10
60.F.E.A.R 2 'DEMO' : Perfect well almost characters are 2d and some cutscenes have a line in the middle (menu&2d effects separate too much)but its very playable 
D3D9:Method=12,IPD_View=1.0,IPD_Menu=1.100,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=0.10
Ps.Sorry for my spelling im from Quebec thats even worse than speaking french LOL |
| | | | 
Supreme Being
       
Group: Forum Members Last Login: Yesterday @ 6:58:50 AM Posts: 246, Visits: 1,907 |
| Thanks man! I will try that |
| | | | 
Technical Support
       
Group: Administrators Last Login: 4/21/2009 1:36:44 PM Posts: 176, Visits: 467 |
| Woot!
Well done! Stickied!
~~~~~~~~~~~~~~~~~~~~~~~
If it ain't broke, break it. Then you can fix it.
~~~~~~~~~~~~~~~~~~~~~~~
Todd R. Ferguson
Technical Support
Vuzix Corporation
585.359.5909
todd_ferguson@vuzix.com |
| | | | Forum Member
       
Group: Forum Members Last Login: 8/28/2009 5:41:49 AM Posts: 28, Visits: 205 |
|
thx for these cfg.
They helped me understanding the system
From what I saw till now it is all about the engine on which the game is made. For example legendary is on a unreal engine and works with the settings of medal of honor airborne just needs a little adjustments.
I managed to get working all the games I have on my hard drive so i think vuzix driver is a good one. It would just need some ingame depth and separation adjustments. It would be easier to setup a game than exiting changing values and getting back . |
| | | | Forum Newbie
       
Group: Forum Members Last Login: 2/11/2009 10:53:30 PM Posts: 5, Visits: 31 |
| Even if its the same engine sometime it use different FOV and POV you have to tweak alot to get the same results ..sometime they modify the engine so much that it dosent work like the others (Bioshock have modded shader code).Pariah use the ut2004 engine but there is a bug with shadows that you wont get in ut2004.Call of Juarez never seemed to work ..until i tweaked again and again to find that below the setting shown above everything gets darker and darker as you increase the separation.Test all methods with settings from 5.0(even 50.0 on some engines) to 0.000005 ..most of the time i test with 2 values 2.0 and 0.5 as i start to get results i tweak.So far i love the vuzix wrapper before i got my vr920 i was thinking of getting the iz3d driver but im fine with vuzix+nvidia for now 95% if the games i really want works ..if v2.5 fix bioshock then 100% of the games i want in 3d will work 
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| | | | Forum Member
       
Group: Forum Members Last Login: 8/28/2009 5:41:49 AM Posts: 28, Visits: 205 |
| | Call of duty world at war keeps crashing for me. It works sometimes in single player but in multiplayer never. But i think it is because I updated the video drivers to 181.20 because not even the old config I made works now. |
| | | | Forum Newbie
       
Group: Forum Members Last Login: 2/11/2009 10:53:30 PM Posts: 5, Visits: 31 |
| | Maybe its punkbuster.If you enabled punkbuster to play online vusix driver wont work (cod5 use pb for single/coop too).Punkbuster dont allow vusix like wrappers since cheaters use the same technique to see through walls.I played a coop lan game with a friend and i was using the vr920 but i had to disable punkbuster. |
| | | | Forum Member
       
Group: Forum Members Last Login: 8/28/2009 5:41:49 AM Posts: 28, Visits: 205 |
| | Could be. But I Played online with stereo on 2 weeks ago with my homeade cfg and worked well until I got kicked for multiple direct3d. But now it doesn't even enter the game i get directlly a window's error. It is not really important though because i cannot play online until the pb and 3d problem is cleared. I hope it will be cleared but I don't see any interest on either side . |
| | | | Forum Member
       
Group: Forum Members Last Login: 8/28/2009 5:41:49 AM Posts: 28, Visits: 205 |
| | After updating to the latest nvidia drivers cod 5 works now. But it is imposible to aim down the sigt because u start seeing the weapon doubled. And the objects that are far are not 3d at all. It is 3d just with closer objects. There is a big difference with the iz3d drivers. Not only for this game but for others too. even when u look on the normal screen u can see diferences between iz3d and vuzix. It is like is a different type of 3d |
| | | | Forum Member
       
Group: Forum Members Last Login: 8/20/2009 9:26:15 AM Posts: 32, Visits: 64 |
| Great work, man - thx a lot!
Necrovision works with Painkiller settings (same engine) and Cryostasis works with Silent Hill: Homecoming settings (got some minor Issues like flickering textures) .
Maybe you'd like to add them to the list? |
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