VR920 with Lock On and GTR 2
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VR920 with Lock On and GTR 2Expand / Collapse
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Posted 5/10/2008 11:03:55 PM
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Hi,

I have two problems :

Lock On : Flaming Cliffs
---------
I have full stereo and it's great but I don't succeed in activate tracking mode. I can't use my mouse to see around in the cockpit...so I wan't to know if someone know the prob. I tried to configure the view.lua file, or to find a option to unlock the view. In F1 mode (cockpit), the mouse doesn't work (and so tracking too), but in F2 mode (outside the plane), the mouse work (and so tracking too)...so if someone knows...

GTR - 2 :
---------
Tracking works but it tremble a lot. Is there a way to smooth the tracking on this game ?

Thanks

--
Seb
Post #2327
Posted 5/11/2008 12:01:24
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So for the first one, I found an answer :

Lock On tracking (or cockpit mouse), works everywhere except during training. It's stupid, but it's a game problem, not VR problem.

But for the problem with GTR, I need more info to tweak the tracking mode.

Thanks.
Post #2328
Posted 5/12/2008 1:12:42
Supreme Being

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hey

are you using glovepie ?

ive found it much more stable in lock on then mouse look.

Post #2334
Posted 5/12/2008 1:52:46
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No,

I use the installation by defaut with the 2.1 application from Vuzix. But how to use GlovePie for Lock On ?

For GTR 2, I tried this game with the VR and my Logitech driving force pro. It's fabulous but, the headset (the camera in game) move a lot, even if I tried to not move. So I hope there is a way to smooth it, because on the Axysoft, there is no problem with that, it's perfect.

Thanks

PS : Sorry for the English, I'm a new French user.

EDIT : I tried to found a script on the forum but i didn't succeed. Can you explain me how to use GlovePIE with the VR920 and Lock On 1.12b ? Can you copy a extract of the script to fix deadzone and smooth the mouse ?

EDIT 2 : I've just installed GlovePIE, and I saw VR920 scripts and a track IR one...so now, how can I use it in lock on ? There is a file to copy on the Lock On directory ? I saw a story with track.ini, somewhere, but I'm lost. Can someone help me ?

EDIT 3 : It's works.... Thanks...Now, I just need to find how to fix v-sync in this game and all will be ok
Post #2335
Posted 5/13/2008 8:25:30
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Hi ,
I don't know if it works, but since GTR2 uses the same engine as rFactor, you could try my rFactor head tracking plugin (at the end of the thread). It smoothes the tracker input and you can even set different settings for different cars via the IwearTracker.cfg file.


____________________________

Zany Doodle!

Post #2338
Posted 5/13/2008 12:15:23 PM
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Thanks a lot for your idea. I will be use this to change sensibility and smooth a little.

For Lock On, I used GlovePIE with this script


File : LockOn.PIE
if FakeTrackIR.ProfileID=3EAH
// Lock On : 1.12b
if (vr920.Yaw - var.offset)>5 then
FakeTrackIR.yaw = Smooth(vr920.Yaw - var.offset-5,16)
else if (vr920.Yaw - var.offset)<-5
FakeTrackIR.yaw = Smooth(vr920.Yaw - var.offset+5,16)
else
FakeTrackIR.yaw = 0
end if
FakeTrackIR.pitch = Smooth(vr920.Pitch,16)
FakeTrackIR.roll = -Smooth(vr920.Roll,16)
end if


The script allows me to have a deadzone because the center tremble a lot (Parkinson on my head, perhaps).

Thanks
Post #2340
Posted 5/14/2008 3:49:05
Supreme Being

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hey good to see u figured it out , if the driving game u r trying to use it with is trackir enhanced just use the same script that u use for lock on .

also as lock on doesnt use the roll axis u can remove it from the script im not 100% sure that it helps but i remember it did for me

Post #2348
Posted 5/14/2008 10:41:18
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Yes, I remove the roll into lock on.PIE but for GTR -2, the problem is the FakeTrakeIR isn't active during the game, and the debug line show TrackIR = false when I launch GTR 2 and try to play.

So, perhaps I should add something to make GTR-2 works as well as Lock On....
Post #2352
Posted 5/19/2008 7:01:34
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So, for GTR-2, I made a script for GlovePIE with PPJOY Joystick Emulation. It works well, and I can ajust the default position for the cockpit in game, if I need. If you know enhancement to make in this script, don't hesitate


// Code version V.2
// Il est nécessaire d'installer PPJOY, et de définir un Joystick
// virtuel. Par défaut, j'ai choisi de mon coté, le numéro 4 d'ou
// les PPJoy4. Ensuite, vous définissez les 3 axes de rotation X, Y, Z
// Chez moi ce sont Analog5, 6, 3

PIE.FrameRate = 120Hz

//Definition des axes
PPJoy4.Analog5 = RemoveUnits(Smooth(VR920.Yaw+var.yawoffset,10))/150 // LIGNE YAW
PPJoy4.Analog6 = -RemoveUnits(Smooth(VR920.Pitch+var.pitchoffset,10))/180 // LIGNE PITCH
PPJoy4.Analog3 = RemoveUnits(Smooth(VR920.Roll+var.rolloffset,10))/180 // LIGNE ROLL

//Ajout des touches de calibration
if Keyboard.NUMPAD4 then
var.yawoffset = VR920.Yaw - var.yawoffset;
end if
if Keyboard.NUMPAD5 then
var.pitchoffset = VR920.Pitch - var.pitchoffset;
end if
if Keyboard.NUMPAD6 then
var.rolloffset = VR920.Roll - var rolloffset;
end if
Post #2379
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