What are the current headtracking "supported" titles?
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What are the current headtracking "supported"...Expand / Collapse
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Posted 2/13/2008 10:52:22 PM
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Hi, I just ordered the VR920, and I am wondering what are the currect head tracking supported titles...

From what I know they are:

FEAR

GTR2

Flight SimX

Unreal tournament 4

WoW

...

Can some1 provide the the complete list? Is the game "Race 07" supported?

Post #1641
Posted 2/14/2008 2:09:56 AM
Supreme Being

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Race 07 should theoretically work with TrackIR emulation and GlovePIE.

The following games are supported for headtracking with the Vuzix iWearMonitor program:

FSX
Rfactor
WOW
Second Life ?
Unreal Tournament 2004
Half Life II: DeathMatch
Counter Strike: Source
IL2 - Sturmovik
xPlane Flight Simulator
GTR II Racing Simulator
Quake 4(1.4.2)
Pacific Fighters
Lock On Flight Simulator
F.E.A.R (1.08)
Supreme Commander
Supreme COmmander - Forged Alliance
Quake Wars - E.T.(1.2)


The following games have native head-tracking support with a patch:
AssaultCube
Cube 1
Sauerbraten
Warsow
World Of Padman


The following games have head-tracking emulating a TrackIR with GlovePIE:
18 Wheels of Steel: Haulin'       
Aces High II       
Air Battles: Sky Defender       
ArmA: Combat Operations (Armed Assault)       
Arvoch Conflict       
Rowan's Battle of Britain       
Battle of Britain II: Wings of Victory       
Battleground Europe: World War II Online (updating)
Beyond the Red Line (coming soon)
Colin McRae Rally 2004       
Combat Flight Simulator 3       
Condor: The Competition Soaring Simulator       
Crashday       
Cross Racing Championship 2005       
DCS: Black Shark (coming soon)
Descent: D2X-XL       
DiRT       
Driver's Republic (coming soon)
Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum       
Enemy Engaged 2       
EVE Online       
Evochron Alliance 2.0       
Evochron Renegades       
F1 Challenge       
Falcon 4.0       
Falcon 4: Allied Force       
First Eagles: The Great Air War 1918       
Flight Simulator 2002       
Flight Simulator 2004: A Century Of Flight       
Flight Simulator X       
Flyboys       
Future Pinball       
GTR       
GTR 2       
GT Legends       
Grand Prix Legends       
Harrier Attack II       
IL2 Sturmovik: Forgotten Battles (and Ace Expansion)       
Insurgency       
Jane's F/A-18       
JetPakNG       
Jumpgate       
Live For Speed       
Lock On: Modern Air Combat       
Lock On 1.1: Flaming Cliffs       
LunarPilot       
Mediterranean Air War (MAW)       
Micro Flight       
MiG Alley       
NASCAR Racing 2003 Season       
NASCAR SimRacing       
netKar PRO       
Orbiter       
Over Flanders Field (OFF)       
Pacific Fighters       
RACE: The WTCC Game       
RACE 07: The Official WTCC Game       
RealFlight G3       
Red Baron 3D       
rFactor       
Richard Burns Rally       
Rise: The Vieneo Province       
Ship Simulator 2006       
Ship Simulator 2008       
Silent Wings       
Simax Simulation Driving Simulator       
Space Shuttle Mission 2007 (coming soon)
Starshatter       
Star Wars Galaxies: Jump to Lightspeed       
Stoked Rider: Alaska Alien (coming soon)
Strike Fighters: Project 1       
Superkarting Demo       
Targetware Series       
Test Drive Unlimited       
thriXXX Technology Series       
ToCA Race Driver 2       
Trainz Railroad Simulator 2006       
Trainz Classics (coming soon)
Turismo Carretera (coming soon)
Virtual Sailor       
WarBirds       
Wings of War       
Wings Over Europe: Cold War Gone Hot       
Wings Over Vietnam       
WWI: Knights of the Sky (coming soon)
WWII Battle Tanks: T-34 vs. Tiger (coming soon)
X Motor Racing       
X-Plane / X-Cockpit       


Also pretty much any FPS game, and many third person games, work with mouse emulation and GlovePIE.
Games that look using the joystick or keyboard can also be implemented if you write a GlovePIE script for them.

Post #1643
Posted 2/14/2008 2:39:24 AM
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Hi Carl Kenner, thanks so much for the reply. I am new to this GlovePIE, and I wonder how do you overide the head movement in game w/ the user created script in GlobePIE... 
Post #1645
Posted 2/14/2008 3:57:34 AM
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FakeTrackIR.yaw = vr920.yaw
FakeTrackIR.pitch = vr920.pitch
FakeTrackIR.roll = vr920.roll
Post #1646
Posted 2/22/2008 1:48:44 AM
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I just tested the game "DIRT" for PC. Neither IR-track w/ GlovePie or  3D stereo from nvidia worked... I don't understand why you said DIRT work w/ the glasses.

I also tested the "test drive unlimited" the 3D stereo doesn't work, but the IR tracking works.

I am using GlovePie 3.0 and 163.75 forware + 162.50 3D stereo driver.

Post #1736
Posted 2/22/2008 2:13:10 AM
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I didn't say anything about stereo. You specifically asked about HEADTRACKING.

The stereo list would be completely different.

According to:

http://community.codemasters.com/forum/showthread.php?t=196506

"Update your TrackIR software and update your games list- DiRT now supports TrackIR! The bad part is that it only works in head view, not cockpit, not in bonnet."

According to:

http://www.naturalpoint.com/trackir/03-enhanced-games/game-colin-mcrae-dirt.html

"To get full TrackIR support within DiRT, you will need to download the latest game patch. It can be downloaded from the Codemasters website. Once installed, you will have full 6DOF support, Enjoy!"

I don't have DiRT so I can't test it myself. Kapi claimed it worked in a different post, but he may not have tested it.

Post #1737
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