yet more head tracking problems
Vuzix Forums
Home      Members   Calendar   Who's On
Welcome Guest ( Login | Register )
      


1234»»»

yet more head tracking problemsExpand / Collapse
Author
Message
Posted 2/6/2008 11:45:16 PM
Forum Newbie

Forum NewbieForum NewbieForum NewbieForum NewbieForum NewbieForum NewbieForum NewbieForum Newbie

Group: Forum Members
Last Login: 3/8/2008 3:52:29 PM
Posts: 7, Visits: 38
ok i dont want to be a [meanie] but at what point do i finnaly say i think my glasses are pooched? i've been trying and trying and trying and i absolutely CANNOT get turning left and right to work with any kind of reliablility. on the off chance i get it to work in the calibrator it'll be completly useless in fsx or il2, then i'll switch back to the calibrator to see if its functioning and it "seems" to be moving left and right properly, just not within the application.

dont say calibrate it for an hour, if i gotta calibrate these sobs for anouther 10 mins i'll run em over with my truck.
Post #1481
Posted 2/7/2008 1:04:41 AM
Forum Newbie

Forum NewbieForum NewbieForum NewbieForum NewbieForum NewbieForum NewbieForum NewbieForum Newbie

Group: Forum Members
Last Login: 2/8/2008 12:16:41 AM
Posts: 4, Visits: 15
I noticed that certain rooms are so well shielded that the earth magnetic field is not picked much by the sensor.

Kind of a pain to take your machine outside, but this is a possible test, or at least near a window pointing north.

-- benoit
Post #1483
Posted 2/7/2008 2:21:55 AM
Supreme Being

Supreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme Being

Group: Moderated Users
Last Login: 12/4/2008 1:36:50 PM
Posts: 539, Visits: 1,120
If it is working in the calibrator, then it should work in the game. It may just be a problem with the game not using enough filtering. When you say it doesn't work in the game, what problem is it having?
Post #1485
Posted 2/7/2008 5:36:18 PM
Forum Newbie

Forum NewbieForum NewbieForum NewbieForum NewbieForum NewbieForum NewbieForum NewbieForum Newbie

Group: Forum Members
Last Login: 3/8/2008 3:52:29 PM
Posts: 7, Visits: 38
when i turn my head to the left and right in IL2 and in FSX the camera just jiggles around a couple degrees, when i turn my head fast in one direction it kinda goes that direction just a bit but then yo yos back the opposite direction soon as i stop, again, updown and roll work fine. Like i said though, when i exit the game (during the off times i actually get the left and right yaw on the calibrator to actually work) it seems to be working. i've exited the games and restarted both games again... using glovepie i'm getting the same thing when using the glasses to run the mouse curser, i can get it to go up and down, but no left and right other than just uncontrolable jiggling around left and right.
Post #1497
Posted 2/12/2008 4:20:31 AM
Supreme Being

Supreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme Being

Group: Forum Members
Last Login: 2/27/2009 2:06:04 PM
Posts: 104, Visits: 744
im having this type of problem also

in the calibrator it seems perfect i am getting 0 jitter even , i think this is cause when calibrating it i was rotating it about 2mm a sec , it took longer but it seems good "within the calibrator , in games like lomac and fs9 when i turn my head left i get about 15 to 20 degrees of turn if i go right i get the same and then it flights around to the 180 degrees instantly , when i get it to not do this i have problems where if i look up past say 15 degrees it starts using the yaw . this is using glovepie as the iwear monitor program doesnt run anymore , i get an error saying "runtime error ... floating point support not loaded" then the program closes , although im getting no jitter in the calibrator i am still getting it in games . when i try to add the filter with the smooth(vr920) thing the faketrackir stops working ( carl can u help with this one please )

ill try calibrating it outside since i have a laptop and ill see if its any better.

Edit:ok just went out side and it didnt help its going in the 40's to the left and 120's to the right , was only out there for 1 try since its almost 40 degrees outside and they were heating up like a bitch now im inside and tryed in in the living room with the aircon blowing in my face seems to be getting yaw both ways in lomac nicely but still when i look up it yaws to the left i realy dont like the way this thing tracks its yaw but i dont want to stick ir lights on it just yet

Post #1611
Posted 2/12/2008 1:58:22 PM
Supreme Being

Supreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme Being

Group: Moderated Users
Last Login: 12/4/2008 1:36:50 PM
Posts: 539, Visits: 1,120
That's probably a glovepie (script) bug.

If you play facing whatever angle you set as zero, then it will work fine, otherwise you will have that bug.

Sorry, it's my fault. I'll have a go at fixing it.

Edit: I don't think the yaw changing when you pitch is my fault. I think it is just lazy programming in the driver. Or I might be misinterpreting the euler angles and applying them in the wrong order.

Post #1616
Posted 2/12/2008 3:59:43 PM
Supreme Being

Supreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme Being

Group: Forum Members
Last Login: 2/27/2009 2:06:04 PM
Posts: 104, Visits: 744
i got the pitch problem fixed by changing sum numbers in the script

PIE.FrameRate = 120Hz
if FakeTrackIR.ProfileID=332DH then
  FakeTrackIR.yaw = smooth(vr920.Yaw - var.offset)*10
  FakeTrackIR.pitch = vr920.Pitch+50 degrees
  FakeTrackIR.roll = -vr920.Roll
else if FakeTrackIR.ProfileID=3A35H or FakeTrackIR.ProfileID=3A38H then
// Arvoch Conflict and Evochron Alliance use a different range
  FakeTrackIR.yaw = (vr920.Yaw - var.offset)*0
  FakeTrackIR.pitch = vr920.Pitch*5
  FakeTrackIR.roll = -vr920.Roll*10
else
  FakeTrackIR.yaw = (vr920.Yaw - var.offset)
  FakeTrackIR.pitch = vr920.Pitch
  FakeTrackIR.roll = -vr920.Roll
end if

is the smooth part right for the filter ?

Post #1620
Posted 2/13/2008 3:27:44 AM
Supreme Being

Supreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme BeingSupreme Being

Group: Moderated Users
Last Login: 12/4/2008 1:36:50 PM
Posts: 539, Visits: 1,120
You didn't change anything in the script.

It is the placebo effect.

The bottom IF part is the part that probably applies to your game.

Post #1630
Posted 2/13/2008 1:22:39 PM
Forum Member

Forum MemberForum MemberForum MemberForum MemberForum MemberForum MemberForum MemberForum Member

Group: Forum Members
Last Login: 7/3/2008 6:42:16 AM
Posts: 33, Visits: 169
I'm having the same problem with FSX all seems ok in the calibration but as soon as I start FSX and fly about for a while then set the head set down for a while and go back to the game the tracking is all out and can't be sorted.  I have shut the game down and start again?  Also when it is working in game it's not quite right....if you look directly behind it gets all confused and jitters from side to side.  Maybe is theres quite a few having the same problem it needs a patch to sort it out?
Post #1636
Posted 2/15/2008 3:31:24 PM
Forum Member

Forum MemberForum MemberForum MemberForum MemberForum MemberForum MemberForum MemberForum Member

Group: Forum Members
Last Login: 7/3/2008 6:42:16 AM
Posts: 33, Visits: 169
Since my last post its got a lot worse I can't even use the things now in FSX.  I thought it was FSX that was the problem but after testing it would seem the Calibrator is incorrect.....looks like it's just the Yaw thats effected pitch and roll are ok.  Does anyone else know of the problem being the hardware?  Really hope it's not I just got them working after the firmware problems.

Ps I have tried calibrating for 5 mins and it's still the same apart from my arms falling off!

Post #1673
« Prev Topic | Next Topic »

1234»»»

Reading This TopicExpand / Collapse
Active Users: 0 (0 guests, 0 members, 0 anonymous members)
No members currently viewing this topic.
Forum Moderators: TechSupport, Daddo, Tech_Support

PermissionsExpand / Collapse

All times are GMT -5:00, Time now is 2:17pm

Powered By InstantForum.NET v4.1.4 © 2012
Execution: 0.094. 13 queries. Compression Enabled.