﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Vuzix Forums / VR920 / Different Uses  / VR920 in disability rehabilitation / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Vuzix Forums</description><link>http://forums.vr920.com/</link><webMaster>forums@vuzix.us.com</webMaster><lastBuildDate>Fri, 03 Sep 2010 07:44:25 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>Hi,&lt;br&gt;    Sorry to hear you had to drop the project. I tried setting up my VR920 tracking to be out 90 degrees on the pitch so you would see ahead on screen while lying on your back. Unfortunatly I could not get this to work as it just acted as before. I think the tracking uses gravity for orientation of the view. You could swich off the tracking and give the patient a mouse or other imput device for navigating their view. &lt;br&gt;cheers&lt;br&gt;Graeme</description><pubDate>Sat, 06 Feb 2010 07:02:32 GMT</pubDate><dc:creator>gssev</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>[quote]Thanks. I'm waiting.[/quote]&lt;br&gt;&lt;br&gt;Hi all, I really waited.&lt;br&gt;I'm well beyond the deadline for submission of the project proposal, and so, I'm forced to drop the project. Those of you who tried helping me, thanks a lot.&lt;br&gt;If anyone here would guide me, it'd still help me revive it sometime next year.&lt;br&gt;Thanks.&lt;br&gt;</description><pubDate>Fri, 05 Feb 2010 10:38:29 GMT</pubDate><dc:creator>anandtmc</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>[quote][b]anandtmc (1/13/2010)[/b][hr]&lt;br&gt;I've already spent most of my allotted budget on bying the VR920...so please break the bad news  if if I definitely need to buy a graphics card &lt;br&gt;Thanks&lt;br&gt;Anand[/quote]&lt;br&gt;&lt;br&gt;Good news! I'm in line to get a grant to order for a good gaming machine for the project...so, the hardware constraint might be off soon.  &lt;br&gt;I would be glad if the seasoned gamers could suggest me:&lt;br&gt;1. A good gaming machine, $1000 to $1500 (can't build it, has to be a branded one...technical reasons for grant purposes) that would not require too much of tweaking to make the VR920 give me 3D and stereoscopy. Someone I know has suggested to go for Alienware series... I've know clue...is it ok?&lt;br&gt;2. A game that'll give the best life-like virtual reality image sequence for about 10 to 15 minutes; preferably something like walking in a garden or along a road, where no shooting is involved. "As-life-like-as-possible"- because it has to feel as close to reality as possible (something like entering the Matrix!!!). Again, someone I know has suggested Elderscrolls-IV for this purpose. Is it ok?&lt;br&gt;&lt;br&gt;I would like to remind you all that I'm a novice in gaming, and I bought the  VR920 only for this project. It's almost a month since I bought it, and still, the only 3D/headtracking  I've experienced with my VR920 is the Airxonix and the Axysnake. Even just to try, I need to buy the game. So please, please, please help me choose my gaming PC, the game options (the exact version which has suppost for VR920) and details of any other hardware tweaking required. (Wouldnt it be nice someone works to have a sticky somewhere which does just this- [u]enlist all the games with minute details as to which exact version works with VR920, what hardware/software tweaks are required etc.[/u].so that novices too can be encouraged to jump into the VR stream...as of now it seems just a Big Boys' arena)&lt;br&gt;&lt;br&gt;Thanks. I'm waiting.</description><pubDate>Thu, 28 Jan 2010 04:00:03 GMT</pubDate><dc:creator>anandtmc</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>Hi,&lt;P&gt;    No Problem, For the tracking I think you have tried setting the zero while facing the roof and it did not work. I'll try it with my one but it will be next week as I am not at home. I hope you get it working as if I was stuck in a bed because of disability or injury it would be very theraputic to move about in a virtual world to help rehabilitation and lessen stress.&lt;P&gt;Cheers&lt;P&gt;Graeme</description><pubDate>Mon, 25 Jan 2010 16:28:12 GMT</pubDate><dc:creator>gssev</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>[quote][b]gssev (1/24/2010)[/b][hr]Hi again,&lt;br&gt;&lt;br&gt; I just looked back on this post and don't think Blue Mars would run on a laptop but the sugestion from another post to use Second life should work as it demands less graphics wise and is supported by the VR920.&lt;br&gt;&lt;br&gt;:)&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;&lt;br&gt;Graeme[/quote]&lt;br&gt;&lt;br&gt;Thanks for chipping in. But, Second Life is not Life-like, especially in the context I'm trying to use. I'm still trying, will let you all know if I'm getting anywhere.</description><pubDate>Mon, 25 Jan 2010 05:28:22 GMT</pubDate><dc:creator>anandtmc</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>I think I 'm not making myself clear. &lt;br&gt;I'll try to rephrase my requirement.&lt;br&gt;I need to play game lying in the bed, my face facing the roof, and I want the headtracker to recognize my position as facing forward in the game, and not as facing the sky. &lt;br&gt;And when I actually get up from lying position to look forward, I want the headtracker to let me look at the ground in the game.&lt;br&gt;Basically, I want to shift the basline for the pitch alone by 90 degrees.&lt;br&gt;Is it possible?</description><pubDate>Mon, 25 Jan 2010 05:25:07 GMT</pubDate><dc:creator>anandtmc</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>Hi again,&lt;P&gt;            I just looked back on this post and don't think Blue Mars would run on a laptop but the sugestion from another post to use Second life should work as it demands less graphics wise and is supported by the VR920.&lt;/P&gt;&lt;P&gt;:)&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;Graeme</description><pubDate>Sun, 24 Jan 2010 19:53:37 GMT</pubDate><dc:creator>gssev</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>Hi,&lt;P&gt;   Great idea for the use of VR. I think You could use Blue Mars which is a new 3d social environment non violent game that uses the cryengine 2 game engine which the VR920 should work with . In it you can explore and interact in a virtual world of terraformed Mars. The great thing is aswell is that they supply editing tools if you want to create your own content. So I think basic structures and furniture would be there. Just to have patients explore this earth like virtual world would be easy enough. Oh and its free to download!&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;Graeme</description><pubDate>Sun, 24 Jan 2010 16:39:34 GMT</pubDate><dc:creator>gssev</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>AFAIK the headtracking is very susceptible to electromagnetic field and the earth's own magnetic field. This means that if you calibrate it in room one, and then you take it to room 2 for usage, it won't probably work as expected. Also, calibrating more than one time seems to be required in order to get it to work correctly (this is written nowhere, but it's my personal experience...)&lt;br&gt;So the only advice i'm able to give you is to shut down all the things you think could be interfering with it (if you can, i guess there can be some medical things that needs to be running...) and calibrate it several times in the position where it will be used (or as near as possible to there...)</description><pubDate>Sun, 24 Jan 2010 15:46:23 GMT</pubDate><dc:creator>Davide</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>I'm having the VR920 with me for the past 20 days, still no headway.&lt;br&gt;As I've mentioned in my first post, I need this to work on people who are [u]lying in bed[/u] and facing the roof, sitting is an absolute no-no for medical reasons. I thought it would be easy to calibrate the headtracking for this. &lt;br&gt;&lt;br&gt;I started off by putting on the VR920 while I was lying down and facing the roof&lt;br&gt;Set zero in the calibrator&lt;br&gt;Went ahead with pitch/yaw/roll calibration all in lying position&lt;br&gt;&lt;br&gt;I expected the calibrator to take this lying-down-facing-the-roof position of mine as the baseline and track further the movements accordingly. But when I checked with Airxonix subsequently, I am looking into the sky, and need to tilt my head up by 90 degees to play the game. &lt;br&gt;&lt;br&gt;Am I expecting too much from the tracker? Is there a way to actually do what I intend to do?&lt;br&gt;&lt;br&gt;Please help. Thanks.&lt;br&gt;&lt;br&gt;Anand&lt;br&gt;</description><pubDate>Sun, 24 Jan 2010 14:39:25 GMT</pubDate><dc:creator>anandtmc</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>Second Life should be the best for this, but i'm not really sure it's gentle on hw... maybe you can give it a shot, it's free after all...&lt;br&gt;Otherwise unreal 2004 is gentle on hw, but it's just a FPS, with much blood and not much more, not sure if that will fits your needs...</description><pubDate>Thu, 14 Jan 2010 08:21:25 GMT</pubDate><dc:creator>Davide</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>Thanks for the reply.&lt;br&gt;Yes, Axysnake and Airxonix are good for starters. &lt;br&gt;For the study I've planned, I need a VR environment to give a feel of first-person walking through a building/ road/ garden, as in first person shooting games. Could you please suggest any such game, soft on hardware requirements.</description><pubDate>Thu, 14 Jan 2010 01:59:48 GMT</pubDate><dc:creator>anandtmc</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>[quote][b]anandtmc (1/13/2010)[/b][hr]Brian&lt;br&gt;I finally received my VR920 last week.&lt;br&gt;As I;ve mentioned, I'm not a gaming buff, and so what I have is a less than modest laptop to work on; desktops at my workplace too are not the gaming types.&lt;br&gt;Could you please tell me if there;s any game which has VR920 stereoscopy and headtracking which can be played in laptops such as mine a basic Dell Inspiron with no added graphics card?&lt;br&gt;I've already spent most of my allotted budget on bying the VR920...so please break the bad news  if if I definitely need to buy a graphics card &lt;br&gt;Thanks&lt;br&gt;Anand[/quote]&lt;br&gt;You can play Axy Snake and Air Xonix from Vuzix software package, them definitely worth a shot, good demonstration of possibilities, interesting games with many levels and they are very gentle to hardware.</description><pubDate>Wed, 13 Jan 2010 16:43:30 GMT</pubDate><dc:creator>Mnemonic</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>Brian&lt;br&gt;I finally received my VR920 last week.&lt;br&gt;As I;ve mentioned, I'm not a gaming buff, and so what I have is a less than modest laptop to work on; desktops at my workplace too are not the gaming types.&lt;br&gt;Could you please tell me if there;s any game which has VR920 stereoscopy and headtracking which can be played in laptops such as mine a basic Dell Inspiron with no added graphics card?&lt;br&gt;I've already spent most of my allotted budget on bying the VR920...so please break the bad news  if if I definitely need to buy a graphics card &lt;br&gt;Thanks&lt;br&gt;Anand</description><pubDate>Wed, 13 Jan 2010 13:41:30 GMT</pubDate><dc:creator>anandtmc</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>I am also new to the forum but have a related question. I have not yet seen the VR920, but for some research and rehabilitation applications I would like to be able to adjust the amount of change in the visual display to be greater (or less than) the actual rotation that the person's head is going through. For example for it to appear that the person is turning twice as far as they actually are. I would prefer to not have to recalibrate between changing from an accurate mapping to a distorted mapping or changing the extent of distortion. My applications could use any scene so I could use a game or scene that is easily compatible with the goggles. &lt;br&gt;Thanks&lt;br&gt;</description><pubDate>Tue, 22 Dec 2009 06:09:29 GMT</pubDate><dc:creator>soapboxbandicoot</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>Thanks Brian :)&lt;br&gt;It's heartening just to know that there's someone to guide through the technical hurdles.&lt;br&gt;I'll sure keep you posted of the progress&lt;br&gt;&lt;br&gt;Anand</description><pubDate>Thu, 28 May 2009 07:40:51 GMT</pubDate><dc:creator>anandtmc</dc:creator></item><item><title>RE: VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>anandtmc,&lt;br&gt;&lt;br&gt;The ability to interact with a VR environment while in a bed ridden state depends on how the user will be controlling the input. Most PC games use a basic keyboard and mouse, but there are many different input devices on the market. I do not think you will have a problem finding a configuration suitable for the type of user you describe. &lt;br&gt;&lt;br&gt; The VR920 is basically going to be recognized by a computer as a display or monitor. So whatever virtual environment you are going to be running, as long as the resolution is compatible, will be something you can use our iWear to display. The experience while wearing our products can certainly be more immersive than sitting at a desk in front of a computer screen. The level of immersion again depends on the software you will be running, but you can certainly be made to feel like you are part of a VR environment while using the VR920.&lt;br&gt;&lt;br&gt;Your third question is something that will probably require some reasearch. There are countless software titles on the market, it may simply be a matter of finding the one that is right for you. Creating content is an option as well, but once again the VR920 is more or less a display, it does not come bundled with 3D or VR content. Developing interactive software generally requires some experience with programming, but getting software you create to work with our products should not really be an issue.&lt;br&gt;&lt;br&gt;I hope that this information has been helpful to you, if you have any more questions please feel free to reply here or contact me directly.</description><pubDate>Wed, 27 May 2009 15:38:57 GMT</pubDate><dc:creator>Tech_Support</dc:creator></item><item><title>VR920 in disability rehabilitation</title><link>http://forums.vr920.com/Topic4259-9-1.aspx</link><description>Hi, to the bosses out there.&lt;br&gt;I'm a medical post-graduate student in a rehabilitation institute.&lt;br&gt;As part of my thesis, I'm trying to study if VR could help disabled persons (who cant walk) stand/walk in a virtual environment and feel better. After some googling, I've decided on using VR920 for this purpose. I've a few major doubts though, regarding how I'll go about the rest of it : (I'm not a techie- and almost a total stranger in the Gaming world...so, if my questions are kid stuff for you guys, pls bear with me and help me...I do have avg knowledge 'bout computers)&lt;br&gt;&lt;br&gt;1 the persons using the VR would be patients who would in ABSOLUTE bed rest (I'd reiterate...absolutely lying down) - is there a way in which they could be made to feel that they're standing or walking  in the VR when they're actually lying still in the bed?&lt;br&gt;2. if yes, could you suggest which game/ program I could use for that.&lt;br&gt;3. is it possible to customize the VR environment to be seen in VR920- say, film a particular room/ garden/ road in a viewcam, and  make that the VR environment &lt;br&gt;&lt;br&gt;I'd greatly appreciate if anybody could help me get a hang of this...thanks&lt;br&gt;&lt;br&gt;</description><pubDate>Tue, 26 May 2009 13:15:20 GMT</pubDate><dc:creator>anandtmc</dc:creator></item></channel></rss>