﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Vuzix Forums / General / News / Announcements  / Native stereo and tracking for AssaultCube / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Vuzix Forums</description><link>http://forums.vr920.com/</link><webMaster>forums@vuzix.us.com</webMaster><lastBuildDate>Sat, 11 Feb 2012 07:28:30 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>Hey, does anyone know where to get this patch, so I can play assaultcube.&lt;br&gt;&lt;br&gt;Vuzix are happy to say they support it but I have no way of using it.&lt;br&gt;&lt;br&gt;I really want to play it as it's the only game that my OQO can run!&lt;br&gt;&lt;br&gt;Well it will run half life but that doesn't support tracking 3d etc as you need to run it under directx and not opengl :(</description><pubDate>Tue, 30 Aug 2011 15:02:13 GMT</pubDate><dc:creator>metronome</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>[quote][b]bergei (1/4/2009)[/b][hr]Hi Guys&lt;br&gt;&lt;br&gt;Seems like all the rapidshare links for Assault Cube VR has expired. Does anyone know where to get it? Can't find it on source forge or assault cube homepage :/ (or any other place for that matter)&lt;br&gt;&lt;br&gt;TechSupport:&lt;br&gt;&lt;br&gt;Maybe Vuzix can host the file? (and all the other patches from Carl)&lt;br&gt;You could link it from http://www.vr920.com/iwear/products_vr920_support.html&lt;br&gt;&lt;br&gt;&lt;br&gt;cheers&lt;br&gt;/andré[/quote]&lt;br&gt;&lt;br&gt;I'd like to have the possibility to download this patch too. Rapidshare doesn't host it anymore. Regards.&lt;br&gt;&lt;br&gt;</description><pubDate>Thu, 15 Jan 2009 14:28:45 GMT</pubDate><dc:creator>ecstaticax</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>Hi Guys&lt;br&gt;&lt;br&gt;Seems like all the rapidshare links for Assault Cube VR has expired. Does anyone know where to get it? Can't find it on source forge or assault cube homepage :/ (or any other place for that matter)&lt;br&gt;&lt;br&gt;TechSupport:&lt;br&gt;&lt;br&gt;Maybe Vuzix can host the file? (and all the other patches from Carl)&lt;br&gt;You could link it from http://www.vr920.com/iwear/products_vr920_support.html&lt;br&gt;&lt;br&gt;&lt;br&gt;cheers&lt;br&gt;/andré</description><pubDate>Sun, 04 Jan 2009 17:03:19 GMT</pubDate><dc:creator>bergei</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>It's in the OnScreen Display, the bit that looks like a pair of glasses.  You can access the OSD through the wheel on the underside of the VR920.&lt;br&gt;&lt;br&gt;You'll only want to use this if things look like they've 'frozen' when you leave a 3D application.  Using them otherwise will seem to cause the freeze, but it's just because you're making a call to a buffer that doesn't contain anything.</description><pubDate>Wed, 05 Nov 2008 13:18:06 GMT</pubDate><dc:creator>TechSupport</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>"You may need to switch stereo off manually from the VR920 menu (the two squares) if the screen freezes when you try to exit."&lt;br&gt;&lt;br&gt;This might sound like a noob question but where is the vr920 menu? (in the game? on the computer?) Looked in options in the game can't find it and the only options I get on my computer are for iwear. Really need to turn off 3d as the picture is jumping all over the place and its giving me an headache but it has the best head tracking of any of the games I have played so far.&lt;br&gt;</description><pubDate>Wed, 05 Nov 2008 12:42:04 GMT</pubDate><dc:creator>tcla75</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>Fn+F8 is mute, Fn+F4 is sleep. I think it is Fn+F5 or Fn+F6 on my Acer laptop. It actually might work now that I am using its original drivers rather than hacked versions of the latest nvidia drivers.</description><pubDate>Thu, 08 May 2008 23:58:16 GMT</pubDate><dc:creator>CarlKenner</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>Yeah it's Fn+F4 for me. My old notebook did that, but this one only switches on and off the external monitor, that's my problem.</description><pubDate>Wed, 07 May 2008 08:10:11 GMT</pubDate><dc:creator>submerged</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>hey, &lt;br&gt;should be a shortcut key to switch between monitors and dual view.&lt;br&gt;it is normaly Function + F8 but might be different for u. should have a little symbol on the f key. if not try function plus every f key u have :)&lt;br&gt;hope this helps</description><pubDate>Wed, 07 May 2008 06:51:16 GMT</pubDate><dc:creator>patchrules2000</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>I got the problem, that I can't disable my primary screen. This is on a notebook with a Radeon x1800. Other games work fine with stereoscopy, but here I get that slow tearing effect and the image updates only every few seconds. There is no tearing or stuttering on the notebook screen.</description><pubDate>Tue, 06 May 2008 12:40:00 GMT</pubDate><dc:creator>submerged</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>Never mind, works great now :D</description><pubDate>Wed, 23 Apr 2008 17:55:27 GMT</pubDate><dc:creator>Justis</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>hey carl,&lt;br&gt;check your emails i havent sent u an email about free hosting on my webspace,&lt;br&gt;check it out will solve all rapidshare problems :)</description><pubDate>Thu, 06 Mar 2008 02:19:23 GMT</pubDate><dc:creator>patchrules2000</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>Carl thanks so much, assaultcube is great.  Well done mate, hope you get well paid for this stuff sometime soon!!&lt;/P&gt;&lt;P&gt;Marz</description><pubDate>Tue, 26 Feb 2008 17:59:19 GMT</pubDate><dc:creator>LW_Marz</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>Now works!!!!&lt;br&gt;&lt;br&gt;Thanks</description><pubDate>Tue, 26 Feb 2008 15:32:19 GMT</pubDate><dc:creator>alltone</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>The problem might be that I named the directory wrong.  I'm sorry.&lt;/P&gt;&lt;P&gt;Copy the files from win32_bin to bin_win32. Then try again.</description><pubDate>Sun, 24 Feb 2008 06:53:26 GMT</pubDate><dc:creator>CarlKenner</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>[quote][b]CarlKenner (2/18/2008)[/b][hr]I added native stereo, filtering, and tracker+mouse control to AssaultCube. I also added native wiimote support.&lt;br&gt;&lt;br&gt;&lt;br&gt;Download and install AssaultCube from here (it's less than 20 MB):&lt;br&gt;&lt;br&gt;&lt;A href="http://assault.cubers.net/download.html"&gt;http://assault.cubers.net/download.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;Then download my patch from here:&lt;br&gt;&lt;br&gt;&lt;A href="http://rapidshare.com/files/92937806/AssaultCubeVR.zip"&gt;http://rapidshare.com/files/92937806/AssaultCubeVR.zip&lt;/A&gt;&lt;br&gt;&lt;br&gt;And extract it to the assault cube directory.&lt;br&gt;&lt;br&gt;IMPORTANT: Your VR920 must be set to "Only use one display (Single)" in control panel, otherwise the vsync won't work, so native stereo won't work. The graphics card needs to be only talking toa singlemonitor for vsync to work.&lt;br&gt;&lt;br&gt;[/quote]&lt;br&gt;&lt;br&gt;Hi, &lt;br&gt;CarlKenner thanks for your efforts&lt;br&gt;&lt;br&gt;I've done all the steps like you say but when choose in options, tweak stereo mode, the VR920 native stereo, a error messag appears: "Unknow comand:stereo mode 3d."&lt;br&gt;&lt;br&gt;What's wrong?&lt;br&gt;&lt;br&gt;Thanks&lt;br&gt;</description><pubDate>Sun, 24 Feb 2008 03:01:01 GMT</pubDate><dc:creator>alltone</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>Hi sorry but i dont!!  Got totally out of touch cos i have been without broadband for months.  Thats what you get when you move to the middle of nowhere.  Im just too far from the exchange.  But i now have 3g mobile.  Its ok, but i dont know how to connect my 360 or PS3!!&lt;/P&gt;&lt;P&gt;Saw your post about sharing files on here, lets see what happens.  Thanks for all your help, dont know how you manage to help out all the people all of the time!!&lt;/P&gt;&lt;P&gt;Thanks again&lt;/P&gt;&lt;P&gt;Marz</description><pubDate>Fri, 22 Feb 2008 08:23:22 GMT</pubDate><dc:creator>LW_Marz</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>Do you know of anywhere I could upload it to?</description><pubDate>Thu, 21 Feb 2008 23:52:29 GMT</pubDate><dc:creator>CarlKenner</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>Thats awesome.  Thanks once again for comin up with the answers.  Got AssaultCube but cant get your file from rapidshare.  It always says I have reached my download limit but i have not even downloaded ANYthing.</description><pubDate>Thu, 21 Feb 2008 10:10:02 GMT</pubDate><dc:creator>LW_Marz</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>You can use a Wiimote with GlovePIE, or you can use a Wiimote directly with AssaultCube without using GlovePIE.&lt;/P&gt;&lt;P&gt;You don't need a Wii (I don't have one).&lt;/P&gt;&lt;P&gt;But you do need a USB bluetooth adapter if your computer doesn't have bluetooth. You need to hold down the 1 and 2 buttons together, while you connect the Wiimote in your bluetooth software. If your bluetooth software is not Bluesoleil, you need to choose Bluetooth Fix from the troubleshooter menu in GlovePIE. AssaultCube doesn't need you to do that.&lt;/P&gt;&lt;P&gt;If you want to use the Wiimote's pointer functionality (which is separate from its motion sensing) you need a sensor bar. Some people make their own (like I did), some people buy a wireless sensor bar, and some people use the Wii's sensor bar (which means the Wii needs to be plugged in and switched on after you connect the Wiimote to the PC). Some people use candles, christmas tree lights, or anything that emits infrared light as a sensor bar.</description><pubDate>Wed, 20 Feb 2008 23:56:28 GMT</pubDate><dc:creator>CarlKenner</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>Hi Carl, just a quick question.  Can I just use a wii remote and glovepie? Or do I have to have the wii switched on too?  Thought it was just the wii remote but then got confused when I watched Johnny Chung Lees vid on headtracking.  Dont know if you've seen it, worth a look I think!!&lt;/P&gt;&lt;P&gt;&lt;A href="http://youtube.com/watch?v=Jd3-eiid-Uw"&gt;http://youtube.com/watch?v=Jd3-eiid-Uw&lt;/A&gt;&lt;/P&gt;&lt;P&gt;Marz</description><pubDate>Wed, 20 Feb 2008 16:50:51 GMT</pubDate><dc:creator>LW_Marz</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>If you are using this version instead of the earlier one that I sent you, then you can choose "Options" from the main menu. Then you should be able to set both the separation and the screen depth (and the FOV which also has an effect). I would recommend setting the screen depth closer rather than changing the separation. Closer screen depth means less things are in front of the screen and more things are behind the screen. You should experiment with both though.&lt;/P&gt;&lt;P&gt;In real life, even holding something as far from you as you can, it still doubles when you look around the room. Of course in real life your eyes can focus and converge at the same depth, but in the game your eyes are forced to focus 9 feet away even when they converge on something right in front of your eyes, which causes eye strain. Also in real life, you wouldn't (and couldn't) hold something in front of your face like that for long periods of time.&lt;/P&gt;&lt;P&gt;By the way, don't forget to choose the sniper scope from the weapons menu, then load a map, then test out the sniper scope with the left shift key (or wiimote + button). It is just like a real sniper scope, in that it is only on one eye while the other eye sees the world as normal unless you close that eye.&lt;/P&gt;&lt;P&gt;If the options on the menu are too limited, you can set console variables directly. Press the console key (~) and type the variable name, space, and then the value (integers only), then press enter. You can set the following:&lt;/P&gt;&lt;P&gt;fov: field of view in degrees&lt;BR&gt;scopefov: sniper scope field of view&lt;BR&gt;separation: separation as a percentage, 100 matches reality (if FOV matches reality, otherwise separation may need to be higher for the same effect), you can go over 100 if you want&lt;BR&gt;screendepth: distance of screen in cm&lt;BR&gt;stereo3d: stereoscopic mode, 0 = mono, 1 = vr920, 2..13 = anaglyph, 14 = quad buffer, 15 = page flip, 16 = blue line code, 17 = white line code, 18 = nvidia stereo driver, 19 = nvidia StereoBLT (19 is not implemented yet)&lt;BR&gt;tracking: 0 = no head tracking, 1 = head tracking&lt;BR&gt;filteryaw: 0 = no filtering (at least not by me, the driver still filters), 1 = my filter (also filters pitch and roll)&lt;/P&gt;&lt;P&gt;I'm sure Vuzix will add many more games soon. They say they are working on lots.&lt;/P&gt;&lt;P&gt;I'll have a go later on adding stereo to those other games I added tracking to. But first I have to finish adding stereo to this 3ds file viewer, as someone requested.</description><pubDate>Tue, 19 Feb 2008 08:33:51 GMT</pubDate><dc:creator>CarlKenner</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>hey carl,&lt;br&gt;all i can say is wow!&lt;br&gt;the native 3d effect looks amazing although is there a way to set the speration in the game because things in close range (eg gun in ur hand) starts to seperate into two images sometimes.&lt;br&gt;as for tracking i realy didnt have time to test it out properly this arvo cause i didnt have time to calibrate it for half an hour so i ended up geting a huge sensitive spot (with no suprise the sensitive spot was when i was facing my pc :) ) so the tinyest movement would move it like 25 degrees around then it would go back to standard tracking (eg 1 degree head movement = 1 degree ingame movement)&lt;br&gt;any wait to see this coming out in more open source and the hopefully more production games other than the 2 currently supported by the iwear monitor.</description><pubDate>Tue, 19 Feb 2008 08:00:13 GMT</pubDate><dc:creator>patchrules2000</dc:creator></item><item><title>RE: Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>The controls are: &lt;/P&gt;&lt;P&gt;WASD, Arrow Keys, or Wiimote dpad: walk in that direction&lt;/P&gt;&lt;P&gt;Spacebar, Ctrl, or Wiimote A: jump&lt;/P&gt;&lt;P&gt;Left mouse button, or Wiimote B: fire&lt;/P&gt;&lt;P&gt;1: primary weapon (can choose which weapon it is from the menu, then reload map to get it)&lt;BR&gt;2: pistol&lt;BR&gt;3: grenades&lt;BR&gt;4: knife&lt;/P&gt;&lt;P&gt;Wiimote -: change weapon&lt;/P&gt;&lt;P&gt;Left shift, Wiimote +: hold down for iron sights, or scope&lt;/P&gt;&lt;P&gt;Esc, Wiimote HOME: menu&lt;/P&gt;&lt;P&gt;Alt, Wiimote 1: map&lt;/P&gt;&lt;P&gt;R, Wiimote 2: reload</description><pubDate>Mon, 18 Feb 2008 22:52:19 GMT</pubDate><dc:creator>CarlKenner</dc:creator></item><item><title>Native stereo and tracking for AssaultCube</title><link>http://forums.vr920.com/Topic1697-19-1.aspx</link><description>Deleted</description><pubDate>Mon, 18 Feb 2008 13:53:02 GMT</pubDate><dc:creator>CarlKenner</dc:creator></item></channel></rss>
