﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Vuzix Forums / VR920 / Suggestions </title><generator>InstantForum.NET v4.1.4</generator><description>Vuzix Forums</description><link>http://forums.vr920.com/</link><webMaster>forums@vuzix.us.com</webMaster><lastBuildDate>Tue, 06 Jan 2009 03:11:30 GMT</lastBuildDate><ttl>20</ttl><item><title>add some adjustment for the eyes</title><link>http://forums.vr920.com/Topic2954-11-1.aspx</link><description>add some provision for people who don't have both eyes with the same index, like on binoculars where you can adjust both eyes to what you see...&lt;/P&gt;&lt;P&gt;personaly, I don't care because I have only one operational eye ;-)</description><pubDate>Fri, 25 Jul 2008 04:04:53 GMT</pubDate><dc:creator>Alopex</dc:creator></item><item><title>separation/depth options</title><link>http://forums.vr920.com/Topic2909-11-1.aspx</link><description>I really miss those options from nvidia drivers. One for overall stereo strengh, one for changing depth that corresponds monitor plane (z-depth where objects give same pictures on both eyes)</description><pubDate>Tue, 22 Jul 2008 05:11:48 GMT</pubDate><dc:creator>Centurion</dc:creator></item><item><title>add an on off button</title><link>http://forums.vr920.com/Topic2958-11-1.aspx</link><description>I sometimes use my VR920, but not all the times... and the plugs are not very easy to reach since my video card's output is at the back of my pc.&lt;/P&gt;&lt;P&gt;I want to preserve my VR920, I want it to last, so I unplug it... but it is a pain...&lt;/P&gt;&lt;P&gt;If there was a small on/off switch on the helmet it would be way cooler!!:cool:&lt;/P&gt;&lt;P&gt;No? ;-)</description><pubDate>Fri, 25 Jul 2008 04:34:29 GMT</pubDate><dc:creator>Alopex</dc:creator></item><item><title>improve head tracking: Add an external reference point</title><link>http://forums.vr920.com/Topic2952-11-1.aspx</link><description>From what I've experienced (and read on this forum), the VR920's main weakness lies in the head tracking on the left/right axis, mainly due, if my understanding is correct, to the fact that this axis is based on the natural magnetic field. &lt;/P&gt;&lt;P&gt;The way I see this is as small box that could be added to the user's environment and that would track the head's position. &lt;/P&gt;&lt;P&gt;2 way of doing this: a) rework the VR920 and add something on it that would track the head movement (ie: the intelligence would be embeded in the helmet) b) add a separate box with markers to add to the helmet (the inteligence would be in the added box) &lt;/P&gt;&lt;P&gt;a) has the advantage of integration (no added cables) &lt;/P&gt;&lt;P&gt;b) has the advantage of being a component that can be added to existing VR920</description><pubDate>Fri, 25 Jul 2008 03:58:22 GMT</pubDate><dc:creator>Alopex</dc:creator></item><item><title>usb nvidia geforce</title><link>http://forums.vr920.com/Topic3598-11-1.aspx</link><description>I think a good idea maybe offer a "vga nvidia geforce" usb, (this is a usb External Video Display Card) &lt;br&gt;&lt;br&gt;This may have 2 benefices:&lt;br&gt;&lt;br&gt;1 - laptops, notebooks, ... may work with VR920 without problems of the vga card and purchase one without seek with a geforce vga card.&lt;br&gt;&lt;br&gt;2 - A good configuration for work with it and vr920&lt;br&gt;&lt;br&gt;Thanks.&lt;br&gt;&lt;br&gt;I'm thinking purchase a notebook and is a problem limit only to vga card appropriated.</description><pubDate>Sat, 08 Nov 2008 07:12:18 GMT</pubDate><dc:creator>enrolao84</dc:creator></item><item><title>New nose-piece for VR920?</title><link>http://forums.vr920.com/Topic2099-11-1.aspx</link><description>I can't help but find the nose-piece a bit awkward when trying to use the VR920 with prescription glasses. It may be the type of glasses I wear, or the shape of my nose/face, but either way its an issue. I have had some limited success by removing the nose-piece and re-inserting it upside-down, but its still not perfect. I find that I often have to push the headset closer to my face to keep everything in focus. One time I tried just folding a piece of paper-towel and wedging it under the nose-piece. When I did that it helped a lot to keep the lcd screens directly at my eye-level without any screen distortions. However it made everything too cumbersome to be practical in any sense of the word.&lt;br&gt;&lt;br&gt;I am hoping there will be different sized/shaped nose-pieces in the future that could accommodate this. I really just need the piece to be about 1/4-1/2" taller so it could rest comfortably on the bridge of my nose. Maybe there is some way to design a vertically adjustable nose-piece to accommodate different users. I can't imagine it could cost too much to get a small run of different sized nose-pieces. Another possible solution is a velcro sports-band that could replace the arms such that the weight of the unit could be distributed across the forehead. I still think the product is great, IMO, but its little annoyances like this that keep it from being perfect. Just my 2 cents.</description><pubDate>Fri, 18 Apr 2008 06:12:22 GMT</pubDate><dc:creator>cybereality</dc:creator></item><item><title>Input buttons on the visor</title><link>http://forums.vr920.com/Topic3561-11-1.aspx</link><description>I'd like to see buttons on the glasses that could be used as extra inputs to a game.&lt;br&gt;&lt;br&gt;For example, if a game has binoculars in it, I should be able to press a button on the VR920 to activate binoculars. If a game has a head-mounted flashlight, I should be able to press a button on the VR920 to turn the flashlight on or off. If a game has different visors you can wear, I should be able to press a button on my VR920 to swap visors. If a game has night vision goggles, or scopes with zoom, or anything else where the character might have buttons on their head, I would like to have buttons on my head.&lt;br&gt;&lt;br&gt;It would also be useful if you could (optionally) assign a button on the visor to recentering the view, or turning stereo on or off etc. But I'd like that to optional so you can use the keys as game inputs if you prefer.</description><pubDate>Tue, 04 Nov 2008 01:49:29 GMT</pubDate><dc:creator>CarlKenner</dc:creator></item><item><title>Vuzix VR software suggestions</title><link>http://forums.vr920.com/Topic2978-11-1.aspx</link><description>Hi Vuzix VR920 fans,&lt;br&gt;&lt;br&gt;What do you want to see in future VR software from Vuzix?&lt;br&gt;&lt;br&gt;Our VR engineering team has been working hard on enabling Vuzix support in games and other applications, assisting 3rd party developers in adding native support for Vuzix VR hardware, and even creating applications like the Vuzix JPS Viewer for your enjoyment.&lt;br&gt;&lt;br&gt;What else would you like to see in the way of Vuzix VR related software?&lt;br&gt;Would you like to see changes in the iWearMonitor or iWear Calibrator software? Would you like to see other enabling applications like the Vuzix JPS Viewer? Is there something totally different that you would like to see in software that would enhance your Vuzix VR experience?&lt;br&gt;&lt;br&gt;As Product Manager of our Consumer Division, I would like to extend a personal invitation to each of you to tell us what your wants and wishes are for future Vuzix VR enabling and/or enhancing software.&lt;br&gt;&lt;br&gt;[i]Please note, this topic is targeted at software product suggestions; a separate topic is available for hardware suggestions.[/i]&lt;br&gt;</description><pubDate>Sat, 26 Jul 2008 15:59:27 GMT</pubDate><dc:creator>Daddo</dc:creator></item><item><title>Vuzix VR hardware suggestions</title><link>http://forums.vr920.com/Topic2977-11-1.aspx</link><description>Hi Vuzix VR920 fans,&lt;br&gt;&lt;br&gt;What do you want to see in future Vuzix VR hardware?&lt;br&gt;&lt;br&gt;No other VR headgear has enjoyed the success of the Vuzix iWear VR920’s first year on the market. In spite of this success, we are constantly looking for ways to make the VR920 even better and ideas for future products and capabilities you would like to see marketed under the Vuzix banner.&lt;br&gt;&lt;br&gt;As Product Manager of our Consumer Division, I would like to extend a personal invitation to each of you to tell us what your wants and wishes are for future VR hardware products and/or improvements to our existing VR920.&lt;br&gt;&lt;br&gt;[i]Please note, this topic is targeted at hardware product suggestions; a separate topic is available for software suggestions.[/i]&lt;br&gt;</description><pubDate>Sat, 26 Jul 2008 15:57:15 GMT</pubDate><dc:creator>Daddo</dc:creator></item><item><title>Increase the resolution and market the VR920 as ergonomic equipment</title><link>http://forums.vr920.com/Topic3345-11-1.aspx</link><description>With more and more people hunched over computers, repetitive strain injuries are rampantly rising&lt;br&gt;People are spending so much money on ergonomic equipment &lt;br&gt;I've seen computer chairs that cost thousands&lt;br&gt;Vuzix should increase the resolution so that one can comfortably read text&lt;br&gt;The ability to compute while lying on a sofa would have mass appeal &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description><pubDate>Tue, 23 Sep 2008 17:48:27 GMT</pubDate><dc:creator>bbint</dc:creator></item><item><title>add provision for one or two cameras</title><link>http://forums.vr920.com/Topic2956-11-1.aspx</link><description>Personnaly, I've bumped onto vuzix's VR920 while looking for ways of doing augmented reality.&lt;/P&gt;&lt;P&gt;The way it works is that you have a camera that sees what you would normaly see, have the image be processed by a computer so as to extract features that the computer recognise. The computer then "augments" this image by adding some information (overlays) to the image, and displays this image in front of the eye.&lt;/P&gt;&lt;P&gt;You can do this with one eye, or, for normal people, with 2 eyes.&lt;/P&gt;&lt;P&gt;The setup looks like a VR920 on which you add one central camera, or one camera per eye (you can play with the separation to add depth of field, you can play with what the camera actually sees: visible light, infrared, ultraviolet, x ray, whatever ;-), you can add some lighting too)...:w00t:&lt;/P&gt;&lt;P&gt;Now from the vuzix perspective, it is very possible to create a separate product that would integrate all of this, or they can see this as separate addons that VR920 customers would buy to accomodate for their specific AR needs.:cool:</description><pubDate>Fri, 25 Jul 2008 04:19:52 GMT</pubDate><dc:creator>Alopex</dc:creator></item><item><title>Calibration</title><link>http://forums.vr920.com/Topic2651-11-1.aspx</link><description>It's a real bitch to calibrate the vr920 correctly.. especially the jaw... Would it be possible to be able to calibrate a specific axis?&lt;/P&gt;&lt;P&gt;And maybe a bit different calibration methods like stepwise with images in which you need to look: and press a button everytime a position is held.. this should also give a good calibration (propably even better as with the current method)&lt;/P&gt;&lt;BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"&gt;&lt;P&gt;&lt;FONT size=1&gt;step 1: set zero point&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size=1&gt;step 2: look left&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size=1&gt;step 3: look right&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size=1&gt;step 4: look up&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size=1&gt;step 5: look down&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size=1&gt;step 6: roll left&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size=1&gt;step 7: roll right&lt;/FONT&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P dir=ltr&gt;And between every step, set zeropoint..&lt;/P&gt;&lt;P dir=ltr&gt;a cool calibrationtool would be ofcourse to have it all in 3d(view) with spoken commands and let you look in specified directions..&lt;/P&gt;&lt;P dir=ltr&gt;hmm.. maybe I'll just try to see if I can do anything with the SDK..</description><pubDate>Tue, 17 Jun 2008 14:25:38 GMT</pubDate><dc:creator>SuperDre</dc:creator></item><item><title>provide a svideo/pal to vga box</title><link>http://forums.vr920.com/Topic2959-11-1.aspx</link><description>The VR920 is already an impressive product, why not allow it to watch TV, video, ipod, whatever?:w00t:&lt;/P&gt;&lt;P&gt;A small addon converter could do the trick, no?:cool:</description><pubDate>Fri, 25 Jul 2008 04:43:01 GMT</pubDate><dc:creator>Alopex</dc:creator></item><item><title>add a way to adjust the position of the screens</title><link>http://forums.vr920.com/Topic2955-11-1.aspx</link><description>I'm sure not everyone has the same distance between eyes... ;-)&lt;/P&gt;&lt;P&gt;Personaly, I'm using only one eye, but even so, I ve had a hard time positionning my eye at the right place in front of the screen. I wonder how "normal" people manage...&lt;/P&gt;&lt;P&gt;I've noticed that depending how I put my glasses, I can read or not what is on the screen... but this adjustment is very tricky.&lt;/P&gt;&lt;P&gt;I've also noticed that depending how close my eye is from the screen, I see all the corners or not...</description><pubDate>Fri, 25 Jul 2008 04:10:24 GMT</pubDate><dc:creator>Alopex</dc:creator></item><item><title>increase the earplug cable length</title><link>http://forums.vr920.com/Topic2953-11-1.aspx</link><description>When I tried to wear the helmet, I couldn't put both earphones in my ears. I would need 1/2cm on each side to be comfortable.</description><pubDate>Fri, 25 Jul 2008 04:01:59 GMT</pubDate><dc:creator>Alopex</dc:creator></item><item><title>head strap and nose peice</title><link>http://forums.vr920.com/Topic1551-11-1.aspx</link><description>i think it would be nice to have like a velcro head strap like u see on things like motorcross glasses and skiing glasses . the design it has atm is not practical , as u will notice when buying a pair of sun glasses there r many styles to choose from as no 2 ppl have the exact shaped head , i myself will try maybe 10 to 20 different styles before finding one that is a good fit , motorcross/ skiing glasses userly have the same style of strap , and it would not pinch above your ears, in addition to this u would need to add a new nose peice with out the little grooves "teeth" that bite your nose and make u look like u have been shot inbetween the eyes "after using the iwear for a good 30 mins i get a bright red mark on my nose and its quite painful. &lt;/P&gt;&lt;P&gt;another idea is to have a firmware reset function like a router does , well my router does anyway u simply poke a pin in a tiny hole to push the button and its back to factory settings this would save alot of ppl getting bricked devices</description><pubDate>Sat, 09 Feb 2008 17:58:14 GMT</pubDate><dc:creator>frogger</dc:creator></item><item><title>60Hz Stereo</title><link>http://forums.vr920.com/Topic2292-11-1.aspx</link><description>I don't know about the internals of the Googles, but both LCD displays seem to be able to update with 60Hz in non stereo mode. Why can't you report a 120Hz display with your driver and then split the 120Hz to 60Hz on both displays?&lt;br&gt;</description><pubDate>Tue, 06 May 2008 13:27:15 GMT</pubDate><dc:creator>submerged</dc:creator></item><item><title>Corrections to Product Compatibility Chart</title><link>http://forums.vr920.com/Topic2060-11-1.aspx</link><description>I would just like to mention that [url=http://vuzix.com/iwear/product_compatibility_chart.html]while you list the Sony PSP-2000 (the "second gen" one) as compatible with the AV230 and AV920[/url], this is only true in part.&lt;br&gt;&lt;br&gt;The most expensive TV-out cables for the PSP allow connections through Composite and Component connections, and both your mentioned models can take input in Composite format. The PSP, on the other hand, will *only* launch games in TV-out mode if a device is connected to the Component cables. If only connected through Composite, an error message will spawn saying it needs to be connected via Component or D-Terminal cables for games to work.&lt;br&gt;&lt;br&gt;[quote]To achieve TV output on the Slim model, Composite, S-Video, Component and D-Terminal cables are sold separately by Sony. [b]Games are output as a progressive scan signal, which can only be carried by the component video and D-Terminal cables[/b], and can only be displayed on a television which supports progressive scan.[/quote]&lt;br&gt;[url=http://en.wikipedia.org/wiki/PlayStation_Portable_Slim_and_Lite#TV_output_and_accessory_port]source[/url]&lt;br&gt;&lt;br&gt;&lt;br&gt;In essence, the glasses "work" with PSP-2000 devices if connected with Composite cables, but only for playing music, displaying video and showing pictures. To play games, you will need to convert the Component signal to one that your models can interpret.&lt;br&gt;&lt;br&gt;This boils down to needing a Component-to-VGA adapter for the VR920, or a Component-to-VGA *and* a VGA-to-Composite adapter for the AV230 and AV920 units. After having done some extensive research, there doesn't seem to be any Component-to-Composite adapters, so I could with some confidence say that both are needed.&lt;br&gt;&lt;br&gt;While cheaper cables for the PSP-2000 are sold, with only Composite connections, they do not support games.&lt;br&gt;&lt;br&gt;&lt;br&gt;I believe that your list should mention that the PSP support is only partial, and that to get full support in games signal converters are needed.&lt;br&gt;&lt;br&gt;&lt;br&gt;While you likely don't want to link to external products, an example of a Component-to-VGA converter (which as mentioned would be required for the VR920 device) can be found here:&lt;br&gt;[url]http://www.xcm.cc/xcm_1080p_vga_box.htm[/url]&lt;br&gt;&lt;br&gt;And lastly, two models of VGA-to-Composite converters (for AV230 and AV920 devices after having converted the signal to VGA with the above unit) can be found here:&lt;br&gt;[url]http://www.grandtec.com/video.html[/url]</description><pubDate>Mon, 14 Apr 2008 13:18:36 GMT</pubDate><dc:creator>Zorael</dc:creator></item><item><title>highdef</title><link>http://forums.vr920.com/Topic770-11-1.aspx</link><description>could add dvi support to improve the quality?</description><pubDate>Wed, 21 Nov 2007 23:26:33 GMT</pubDate><dc:creator>wuhlei</dc:creator></item><item><title>stereoscopic support for all games</title><link>http://forums.vr920.com/Topic1277-11-1.aspx</link><description>stereoscopic support for all 3d software would be nice</description><pubDate>Sun, 20 Jan 2008 16:26:45 GMT</pubDate><dc:creator>wuhlei</dc:creator></item><item><title>16x9 instead of 4x3</title><link>http://forums.vr920.com/Topic984-11-1.aspx</link><description>Howdy folks&lt;P&gt;Got my AV920's and they work great, but for a suggestion, it sure would be nice if they were in 16x9 widescreen format instead of 4x3. Movies that are in 16x9 get a bit out of proportion.&lt;P&gt; &lt;P&gt;Thanks&lt;P&gt;Ray C</description><pubDate>Mon, 31 Dec 2007 23:57:39 GMT</pubDate><dc:creator>grcooperjr</dc:creator></item><item><title>stereoscopic desktop</title><link>http://forums.vr920.com/Topic773-11-1.aspx</link><description>would be cool to use a 3d background and make the taskbar pop out.</description><pubDate>Fri, 23 Nov 2007 02:08:52 GMT</pubDate><dc:creator>wuhlei</dc:creator></item><item><title>a quick fix to improve image quality</title><link>http://forums.vr920.com/Topic771-11-1.aspx</link><description>There is a reflective glass in the goggle that make the image look blurry maybe it can be replace or removed? I think the goggle is picking up noise either that or its my computer.</description><pubDate>Wed, 21 Nov 2007 23:29:54 GMT</pubDate><dc:creator>wuhlei</dc:creator></item><item><title>Head adjustment application</title><link>http://forums.vr920.com/Topic783-11-1.aspx</link><description>I was thinking you might have a head adjustment image and suggestions on how best to get it adjusted for your eyes.  Just a short application to help walk you through the available adjustments and what each one can do to improve the viewing experience.   &lt;br&gt;&lt;br&gt;I've been having the problem that my right eye is clearly in need of being closer to my left, but I'm not sure if that means I should move my nose piece in or out, or just change the angle it sits on my nose or just turn of the brightness in the right eye.   If I had images and suggestions to help me figure out the best adjustments, I would be happier with the vr920. &lt;br&gt;</description><pubDate>Sat, 24 Nov 2007 00:35:49 GMT</pubDate><dc:creator>susuwatari</dc:creator></item><item><title>refresh rate</title><link>http://forums.vr920.com/Topic807-11-1.aspx</link><description>isn't the headset capable of 60 in stereo maybe you could update the firmwire/driver to allow 120 refresh rate in stereo or some thing so each screen is doing 60?</description><pubDate>Tue, 27 Nov 2007 16:34:13 GMT</pubDate><dc:creator>wuhlei</dc:creator></item><item><title>iWearMonitor</title><link>http://forums.vr920.com/Topic571-11-1.aspx</link><description>Hey, a suggestion!&lt;/P&gt;&lt;P&gt;Since some users have problems getting etc. iWearMonitor to find Half Life 2, it's apparently searching for the directory via registry? What about making iWearMonitor more "configurable" so you can let the user chose what directory he/she has isntalled the game? &lt;/P&gt;&lt;P&gt;Maybe, let it suggest a path via registry and let it check for the .exe file in that directory. If the user has moved the game without changing the registry it will then come up with a box where you chose where you have moved it to?&lt;/P&gt;&lt;P&gt;Another suggestion, please make the gui for iWearMonitor more userfriendly! It looks very messy, not a problem for an experienced user but for the more mainstream-user it could be confusing?&lt;/P&gt;&lt;P&gt;Just my 2 cents</description><pubDate>Wed, 31 Oct 2007 04:21:22 GMT</pubDate><dc:creator>Notown.dk</dc:creator></item><item><title>progress news?</title><link>http://forums.vr920.com/Topic778-11-1.aspx</link><description>Hi I notice you update the driver every month but there are no firmwire  updates  can give us some information/news on the progress for the firmwire update?&lt;br&gt;&lt;br&gt;Thanks</description><pubDate>Fri, 23 Nov 2007 20:08:40 GMT</pubDate><dc:creator>wuhlei</dc:creator></item><item><title>just a thought ^_^</title><link>http://forums.vr920.com/Topic47-11-1.aspx</link><description>would be kinda kewl if u had different colors ^_^ i would kill for one that was clear or a dark blue one.  the clear one could be all clear except the eye piece maybe to block out the light.  also you know where the one cable splits into a USB and VGA cable that little box splitter piece?  well if there was a swappable iPod video connection that would be sweet. hmm let me see what else hmmmm.  you guys could build a laptop computer with no monitor and instead have a port for the vr920!!! lol it would be the ultimate portable vr gaming laptop and a first!.  a vr920 with 2 LCD per eye to make it a widescreen display (so 4 lcd or oled total)  this could take benefit of dual displays alot of computers have (computers with 2vga/dvi ports).  this would make the fov insane ^_^.  then because of the added heat from the other LCD you can put a micro heatpipe to route the heat to a vent/heatsink.  just some suggestions :).  they have those new flexible oled displays coming out soon.  it would make a killer vr unit.  OOH and also the new slimmer PSP coming out this fall is going to have video out!!!!!! would be cool to have a HMD for gaming on the go!&lt;br&gt;  O_O&lt;br&gt;&lt;br&gt;[url]http://youtube.com/watch?v=iokAdeG5GzQ [/url]&lt;br&gt;&lt;br&gt;&lt;br&gt;just my 2 cents</description><pubDate>Fri, 03 Aug 2007 17:41:35 GMT</pubDate><dc:creator>caboose</dc:creator></item></channel></rss>