﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Vuzix Forums / VR920 / Technical Support  / NVidia dualview and vsync / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Vuzix Forums</description><link>http://forums.vr920.com/</link><webMaster>forums@vuzix.us.com</webMaster><lastBuildDate>Sat, 11 Feb 2012 07:17:23 GMT</lastBuildDate><ttl>20</ttl><item><title>NVidia dualview and vsync</title><link>http://forums.vr920.com/Topic4120-10-1.aspx</link><description>I have an application written in opengl. I recently added vr920 native support to it in order to use stereoscopic 3D.&lt;br&gt;I have an nvidia quadro 3450 graphics card with a dual view setup. The vr920 is the secondary display.&lt;br&gt;My application displays significant horizontal tearing when trying to use stereoscopic 3D. I have forced vsync on in the nvidia control panel and tried triple buffering, but the problem still remains.&lt;br&gt;When I use the vr920 as the only monitor on the system, the stereo 3D works perfectly.&lt;br&gt;Does anybody know of any problems with vsync and multiple monitors, and more importantly, are there any solutions?</description><pubDate>Fri, 06 Mar 2009 08:11:21 GMT</pubDate><dc:creator>stu9000</dc:creator></item></channel></rss>
